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Old Apr 12, 2011, 06:24 AM // 06:24   #1
Ascalonian Squire
 
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Default Mesway (With Five Mesmers!)



Don't know how good it really is but I want to somehow persuade myself to drop $20 for three mesmers. Can anyone else share your thoughts/experiences? I'd like to see other five mesmers builds as well. Criticism is appreciated. If you have the heroes to run this, that'd be even better.
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Old Apr 12, 2011, 07:00 AM // 07:00   #2
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looks fun,

i'd drop the panic tho for another Esurge
you've got like 10 interrupts without Panic,
including some CoF's..
Inneptitude + minions + ER Prot is great protection,
so for the "easy area's" (which aren't these days)
u can swap the ST for a SoS or something
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Old Apr 12, 2011, 07:05 AM // 07:05   #3
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DUR! Didn't think of it like that with panic and all my CoF's. Thanks for that :P.
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Old Apr 12, 2011, 07:21 AM // 07:21   #4
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Minions, soul twisting AND Emo Infuser - that along with Inep and a shitload of ruptz seems complete overkill
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Old Apr 12, 2011, 07:36 AM // 07:36   #5
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I am still skeptical that a 5-mesmer team would consistently outperform an invoke lightning ele team with EBSoH.

But let me know if they are worth the price you paid.
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Old Apr 12, 2011, 08:12 AM // 08:12   #6
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As someone who runs 5-6 Mesmers regularly, DONT remove panic. It just does so much right, especially when you get AI to ball around minions. On the other hand, overkill on healing, and the two Mes/Rts need to drop the healing so they focus on damage alone. Sure the build works, I can tell just looking, but its not very fast, and im 99% sure you dont micro spikes with it. With that being said, the mesmers might as well be discord, cause you arent taking proper advantage.
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Old Apr 12, 2011, 09:19 AM // 09:19   #7
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I did all of DOA HM with such a build, yes it works great and you should definitely add the merch heroes to you team.
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Old Apr 12, 2011, 09:26 AM // 09:26   #8
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i bought my 3 extra mez and its awesome. only thing is i micro them some and only have 1 with e surge and run 2 other with arcane mimic. Only problem i sometimes run into is emanage but if there just small groups like in vqs it works fine. some areas in doa and dungeons it is a little more difficult
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Old Apr 12, 2011, 10:37 AM // 10:37   #9
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I wonder if the heroes are smart enough to use all those energy surges ok? Wont they spam it on the first they encounter, usually the warrior with a limited energy pool?
I've never tried heroes with esurge so I have no idea.
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Old Apr 12, 2011, 11:25 AM // 11:25   #10
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ST with minions isn't a very good idea... swap it for another dmg dealer cuz youve got nuf heals.
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Old Apr 12, 2011, 12:22 PM // 12:22   #11
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ST with Minions is sort of ok. If minions take longer to kill it's more damage being thrown at them, not you.
It's absolutely fine if your minions are supposed to be dealing damage with attacks rather than via Death Nova.
However an ST with an ER is just plain overkill.
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Old Apr 12, 2011, 12:58 PM // 12:58   #12
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I'd make some changes, because with 5 power drain youre more commonly going to encounter energy problems.

Energy management for me (with Waste Not Want Not on all bars ofc) would be: 2x Power Drain, 2x Drain Enchantment, Arcane Concondrum and Drain Energy on the Illusion mesmer. Because with 5 power drain there will be a lack of skills left to interrupt.

Then I'd change Mistrust from the Me\P's to the Me\Rt's, remove Shatter and grab either Shatter Hex (which is 10 energy now and completely awesome) or Wastrel's Demise + Worry one on each char.

4x Cry is also a little bit overkill IMO so myself I'd go for 3x Cry + Shatter Hex \ Hex Eater Signet \ Mistrust.

Personally though no matter how much I try to make the perfect 5 mesmer build, I find them to suffer from diminishing returns when I go past 4 of them unless one is the player character. In short though I've been using 4 or 5 mesmers all the time since I got them unless testing the alternatives. In short, mesmers are fast, but maybe even more importantly it feels very smooth when you're playing it.

As a last note though I've found the best combination with mesmers to be 3x Necros, either Discordway or the same build with only a few skills mixed around. But since you play necro yourself it does change the parameters quite a bit, so it's hard to tell what would be the most efficient way to go about things.
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Old Apr 12, 2011, 02:31 PM // 14:31   #13
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A team of all casters is not a good solution in areas such as desolation where dervishes have VoS. Your team will have to wand them to death. Therefore, drop one mesmer and take a dervish (with holy damage).

Plus, weaklings is a dumb Pve skill - I would drop it and bring GDW to support my dervish instead. The dervish will also serve as an effective frontline to somewhat ball up the enemies such that esurges are more effective.
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Old Apr 12, 2011, 05:02 PM // 17:02   #14
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Quote:
Originally Posted by mage767 View Post
A team of all casters is not a good solution in areas such as desolation where dervishes have VoS. Your team will have to wand them to death. Therefore, drop one mesmer and take a dervish (with holy damage).

Plus, weaklings is a dumb Pve skill - I would drop it and bring GDW to support my dervish instead. The dervish will also serve as an effective frontline to somewhat ball up the enemies such that esurges are more effective.
If enemies in a certain area have VoS, you change the setup for that one area as opposed to making it a permanent change.

As for the build itself; it seems ok but as others have said, swap out either the ST or the ER for something else.
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Old Apr 12, 2011, 05:47 PM // 17:47   #15
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3 energy surge? really?

I would take psychic instability instead of one esurge.
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Old Apr 12, 2011, 06:32 PM // 18:32   #16
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3 E-surge is completely fine, why would you bother with PI when you already have multiple interupts as well as Panic?
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Old Apr 12, 2011, 08:36 PM // 20:36   #17
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Imo you should change your ST rit for s SoS resto, pretty sure there's a build on pvx, since you lack single target damage to clea up the left overs and minions will eat up the defensive spirits in no time.. Infuse on a hero is rubbish, change it for reverse hex. Also change shatter ench for shatter hex, enchantments aren't really any issue PvE, and the damage from it won't be missed.
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Old Apr 12, 2011, 11:06 PM // 23:06   #18
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Quote:
Originally Posted by aga View Post
Infuse on a hero is rubbish, change it for reverse hex..
This statement makes it hard to take your entire post seriously.
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Old Apr 12, 2011, 11:26 PM // 23:26   #19
aga
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Hero uses infuse, loses half his HP then will instantly cast 2-3 spells on himself, usually ones like SoA and Spirit bond which 99% of the time would be useless on him. Just because PvX says something is good, doesn't mean it's true.
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Old Apr 12, 2011, 11:56 PM // 23:56   #20
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Quote:
Originally Posted by aga View Post
Hero uses infuse, loses half his HP then will instantly cast 2-3 spells on himself, usually ones like SoA and Spirit bond which 99% of the time would be useless on him. Just because PvX says something is good, doesn't mean it's true.
While I do understand where you are coming from, having Infuse on the ER will be beneficial more often than not.

Situation A:
Your party is facing heavy pressure and you fear a wipe. ER infuses someone and prots himself. Which is a good thing, since if you are under heavy pressure you'd want your backline to be well protted. If he dies, you are screwed, especially considering the fact that a newly rezzed ER is a mostly useless ER.

Situation B:
Your party is facing low-medium pressure and you do not fear a wipe. ER infuses someone and prots himself, which is unnecessary. You don't care, since he has unlimited energy, his prots have short recharges and there is not enough pressure for his attention to be needed elsewhere anyways.

Situation C:
Your party is facing low-medium pressure, but there are occasional incoming spikes (such as ele boss). ER catches a spike and prots himself, during which time his services could've been better used at catching another spike. You wish you had aggro'ed better or have brought SY / Shelter.
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